Showing posts with label multithreading. Show all posts
Showing posts with label multithreading. Show all posts

Sunday, October 28, 2012

Chrome Debugger Multithreading


This is what multithreading means in the context of the Chrome Javascript debugger:

1023 Google Chrome Helper 81.9 5 111.9 MB  Intel 1025 Google Chrome Renderer 70.3 6 78.5 MB   Intel

So it makes use of multiple cores: 


This, when halted at a breakpoint. Well, winter's nearing, and it's probably going to be a cold one, so we may need the extra heating. And maybe Chrome 23 will fix this...right. 

I'd really like to know what it's doing with these cycles.